I don't find AI helpful for truly constructive or creative prose, it devolves to the median output very quickly and it's almost painful to hear in my inner voice when I read out an AI-ified idea. The "not this but that" formulation is especially bad or cloying attempt at pretending to refine an idea or lightly correct something to start from a position of authority, very annoying.
That said, I have a lot of situations at work where I am asked to simplify something I am an expert in or convey something for a different audience, particularly as I prepare for presentations and I do find it helpful in helping me step down my writing or work. YMMV.
I also skip words a lot and can miss that even after 2-3 editorial passes and it's very helpful at that vs. say normal spellcheck.
I have run several campaigns in Dolmenwood - from early Wormskin and OSE Patreon days through the current open game license free format.
I’m consistently amazed at the depth this setting offers a sandbox-curious referee and a creative table. It is well worth exploring. It is also a masterpiece of information design
and the easiest tool I’ve used at the table.
My session notes for my current campaign are here if you are interested in what is achievable.
I am designing a long term early edition d&d sandbox (Delving Deeper rules) and I have found this series and ACOUP’s other worldbuilding very helpful in shaping my thoughts and filling in the edges of procedurally generated stuff.
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